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- on exitFrame
- global check, flag
- repeat with n = 4 to 10
- handcursor(n)
- end repeat
- if check = 1 then
- repeat with n = 3 down to 1
- startTimer()
- repeat while the timer < 40
- handcursor(4)
- handcursor(5)
- handcursor(6)
- handcursor(7)
- handcursor(8)
- handcursor(9)
- handcursor(10)
- if flag = 1 then
- set the visible of sprite 3 to not (the visible of sprite 3)
- set flag to 0
- end if
- updateStage()
- end repeat
- set flag to 1
- go(the frame)
- end repeat
- set check to 0
- else
- set the visible of sprite 3 to 1
- go(the frame)
- test()
- end if
- if the loaded of member "termy1" = 0 then
- preloadMember("termy1")
- end if
- end
-
- on test
- global count, check, chk1, chk2, chk3, chk4, chk5, chk6, chk7
- if count >= 7 then
- set check to 1
- set count to 0
- set chk1 to 1
- set chk2 to 1
- set chk3 to 1
- set chk4 to 1
- set chk5 to 1
- set chk6 to 1
- set chk7 to 1
- cursorOff()
- go(56)
- end if
- end
-